~: MAIN ATTRACTION
Menagerie of Living Dolls
The Spellbound Puppet Show
The Haunted Carousel
The Sultan's Serpents
The Nightmare Parade
The Devil's Daggers
Once every century The
Circus Diabolique rises from the shadows,
and Something Wicked This Way Comes...
As dusk settles over the carnival, the once-festive
midway, now begins to exude an eerie sense of menace. Pale green lights
emanate from somewhere in the distance, where the murmur of voices
echo amidst haunting music and other, more unsettling sounds. Dark
rumors of missing children and drifters have followed the carnival
from town to town, and though you are well aware of the dangers of
trespassing here, you cannot resist the temptation to explore the circus
grounds after dark.
Heavy chains are padlocked around large cages and
thick velvet curtains are secured with ropes to prevent onlookers from
seeing the abominations that dwell within. Low feral growling sounds
can be heard coming from the unknown monstrosities held captive inside.
As you pass by, the cage bars rattle violently and an arm reaches out.
Ape-like but without hair, the huge white arm is covered with scars
and crude stitches. Long claw-like nails extend from the beast's fingertips
and clutch at the air only inches from your throat. You narrowly escape
the creature's grasp and hastily make your way further along the midway.
Endora ~ A strange curio cabinet of glass and wood holds
the torso of a life-sized marionette, fashioned in the likeness of
a gypsy soothsayer. It is an antique arcade game, a fortune telling
machine. Gold letters painted across the top of the cabinet spell out
the name "Madame Endora."
The glint of shiny metal catches your eye and you
discover a strange coin half-buried in the dusty earth beside the cabinet.
You pick it up to discover a carnival token, the exact price for a
fortune from the gypsy automaton. You drop the token in the coin slot
and strange music begins to play. Green lights illuminate the interior
of the cabinet in an eerie glow, and the gypsy witch comes to life.
She passes her hand over a Tarot card spread that lies before her,
then utters a dark fortune to you.
"Step closer, allow me to show you the path of your destiny.
Your future is in the cards. The hand of fate has cast a shadow over
your life. Your horizons are bleak, and darkness fills the path before
you. A storm is coming... Beware."
With that, Madame Endora passes her hand over the
cards once more, and then waves her other hand over an ornate box beside
the cards. The box opens, revealing a miniature coffin inside. Endora
removes the coffin and places it before a small tombstone on the other
side of the cards. She makes one final gesture and a hidden panel slides
open beneath the coffin, causing it to drop into a depository on the
front of the cabinet. With that, the automaton closes her eyes and
the cabinet goes dark once again. You pick up the coffin and open it
to discover a small, golden antique key inside.
Menagerie of Living Dolls ~
You seek shelter in an ornate trailer wagon behind Madame Endora. The
door to the trailer is locked, so you try using the golden key that
you received from the fortune teller. You turn the key in the lock
and the door creaks open. As soon as you step inside the darkened trailer,
a strange chill comes over you and you suddenly get the sensation that
you are not alone in the small room. You hear faint whispers surrounding
you. You light a candle, and as your eyes slowly grow accustomed to
the dim light, you begin to notice dozens of strange porcelain dolls
lining the shelves of the trailer. Their eyes follow you as you move.
No two are the same. Crackled porcelain faces painted with harlequin
designs peer out from amidst more innocent-looking dolls with somber
gazes. An antique desk holds a large book that contains occult symbols
and strange diagrams on its ancient yellowed pages. Again, the whispers
begin. You reach to pick up one of the dolls- a sad-looking little
girl in a scarlet dress- but before you touch her, a tear forms in
her eye and her lips curl up in a smile, exposing a row of pointed
teeth. You quickly draw your hand back, now noticing that sinister
grins are forming on the faces of the other dolls as well. The whispers
begin to form faint words... "Stay with us..." Ignoring their
bone-chilling pleas, you slowly back away.
The Spellbound Puppet
The sound of an old-time phonograph draws you to
a darkened tent. Inside you discover a small stage. The curtains draw
open to reveal a marionette adorned in the guise of a sinister clown.
The clown's arms and legs are attached to puppet strings by barbed
fishhooks. The maniacal marionette holds a piece of tattered parchment
that displays the lyrics to the song that is playing on the phonograph.
The witching hour's drawing
And my tragic fate is clear—
I'll take your secret to my grave,
For evermore, I'll be your slave—
Because I'm spellbound—
The record spins down and stops halfway through the
song and as it does, the clown slumps into a lifeless pose. You step
forward to examine the miniature stage and discover several similar
clown puppets behind the curtains, each bound with fishhooks and chains.
A chill creeps down your spine as you realize that no puppeteer is
to be found anywhere inside the tent. with an uneasy shudder, you quickly
leave the puppet show.
As you draw near the magnificent carousel of fabled
beasts, the calliope music begins and the carousel starts to turn.
Antique horses whisk past alongside dragons, griffins and other mythical
creatures that have been carved and painted with unearthly detail.
A dark, swirling mist forms above a black stallion with eyes of blazing
hellfire. As it passes before you, a sinister rider materializes in
the beast's jeweled saddle. A darkly regal woman draped in flowing
black tresses commands the demonic stallion. The shadowy wraith turns
her head to cast a wicked smile in your direction. Another beautiful
female phantom appears atop a pale horse that seems to be no more than
a cadaverous skeleton. The carousel spins wildly and other ghostly
spirits appear and vanish as the horses rise and fall.
Sultan's Serpents ~ Strange sounds draw you to a dark
tent adorned with Arabian symbols intertwined with snakes. Exotic piping
music accompanied by rhythmic drumming casts a hypnotic spell and beckons
you to venture within. A man wearing a jeweled robe and turban sits
on a silken rug in the middle of the room and plays a dark melody on
an intricately carved pipe. Three large woven baskets sit on the ground
The music is mesmerizing and holds you
in a trance. You are unable to move as you watch two serpents, black
as night, slowly rise from the end baskets. The enormous snakes begin
swaying rhythmically to the strange melody, then emerge from their
resting places and slither across the ground to encircle the piper.
They wrap their serpentine bodies around the man, who takes no notice
of them and continues to play his strange melody.
The snakes hiss loudly and their forked
tongues lap at the air. Their tails rattle in perfect rhythm with the
music and are soon joined by a louder sound as the tail of a third
snake emerges from the central basket, rattling in unison with the
others. This tail is much larger and, in contrast to the solid black
serpents entwined around the piper, the third snake's scales are mixture
of ivory white and glistening gold. Now another form begins to emerge
from the central basket. A beautiful woman sways seductively as she
slowly rises. She raises her arms in a flowing motion and begins to
play finger cymbals to the rhythm. As she rises higher you see that
her torso changes. Her amber flesh gradually fades into scales of gold
and white, and further along her body, her voluptuous form becomes
smooth and elongated. The snake queen beckons you to come to her, and
you are barely able to resist.
The sound of drums breaks the calm and warns you
that a parade is approaching. You conceal yourself in the shadows as
the music draws near. Nightmarish shapes emerge from the mist. A troupe
of life-sized marionettes, painted in the likeness of maniacal harlequins,
lurch and stagger along as they play a sinister refrain on trumpets
and drums. Four black horses pull a wagon that holds a covered cage,
and frightening sounds emanate from the captive monstrosities within.
The Ringmaster follows the wagon and cracks his bullwhip to quiet the
savage beasts. A pair of hulking clowns clumsily juggle a human skull
and two large bones between them as a devilish looking man donning
a tophat and scarlet cape waves several flaming daggers high for all
to see. Finally, a snake charmer wearing a jeweled turban plays his
hypnotic melody on his pipe, followed by two black vipers and a larger
white serpent. The parade enters the large circus tent at the farthest
end of the carnival.
Distant rumbles of thunder mark the approach of a
coming storm. You enter the large circus tent at the farthest end of
the carnival and take a seat among strange people who are dressed in
old-time clothes. The audience sits silently in anticipation of the
show that is about to begin. The lights dim, the band begins playing,
and the Ringmaster enters the spotlight.
"Ladies and gentlemen, allow me to direct your attention to
center stage where you will bear witness to terrifying sights that
will haunt you till the day you die. Behold the Circus Diabolique,
and let the nightmare begin..."
Devil's Daggers ~ The main attraction is a death-defying
act called Diablo & The Devil's Daggers. The master showman steps
into the spotlight, followed by his beautiful assistant. The scantily-clad
girl steps to the center of the stage where she is strapped to a large
wheel, bound by her wrists and ankles. Diablo points a gloved finger
at his tethered assistant and the wheel begins spinning. Diablo throws
back his crimson cloak to reveal 13 razor-sharp knives lining his jacket.
He raises the first dagger high and it bursts into flames. The crowd
cheers wildly and Diablo hurls the dagger at the captive beauty. The
blade finds its mark right beside the girl's throat. He produces another
knife, then another, and launches his deadly daggers with masterful
precision. End over end, the fiery blades soar toward the wheel, hitting
their marks dead center. As more and more flaming daggers hit the target,
the wheel spins faster and the assistant becomes engulfed in a mass
of swirling fire. When the last of the devil's daggers has been thrown,
the wheel grinds to a halt and the flames die down to reveal a charred
skeleton strapped to the target that, only a few moments ago, held
the lovely assistant. The crowd roars and Diablo raises his arms, then
is himself consumed in fire. The walking inferno steps to center stage
where the flames die down to reveal a skeleton, still wearing Diablo's
costume. The skeletal figure removes his top hat and takes a bow, then
crumbles to dust in one final blaze.
Grand Finale ~
A storm is brewing outside. The tent shakes violently, lightning strikes
the main tent mast and sends a bright green jolt of arcing electricity
down to the ground. The crowd shrieks with terror as one by one, the
audience members turn to spectral forms then fade from sight. The ringmaster
battles against the wind and makes his way to center stage then holds
his cane high in defiance of the raging storm that surrounds him. The
top of the circus tent is torn away exposing the occupants to the savage
elements. With a deafening crackle, a tremendous bolt of lightning
strikes the ringmaster's cane causing a blinding light. You watch in
horror as the rain melts away everything around you. The circus and
its sinister denizens deteriorate before your eyes and melt into the
earth. When the storm passes, no trace of the carnival is left, leaving
you to wonder if it ever really existed, or simply a strange and terrifying